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Differences between Metalama and PostSharp

This article outlines the major architectural differences between Metalama and PostSharp. The content is presented in a theoretical style and may not be essential for first-time readers.

Metalama is a compiler add-in

A key distinction between Metalama and PostSharp lies in their operation. PostSharp functions as a post-compiler, a process that runs following the compiler to post-process the compiler's output. On the other hand, Metalama works as a compiler add-in and operates both at design and compile time.

Metalama executes aspects by creating a sub-project from your main project, which only contains compile-time code such as aspects, fabrics, and their dependencies. This sub-project is compiled and executed at design or compile time.

Whereas PostSharp loads the entire project (compiled as an assembly) in the .NET runtime, Metalama only loads the sub-project that includes compile-time code.

Illustrations

PostSharp Architecture

run-time
compile-time
design-time
Execute
Compiler
PostSharp
binary
IDE
Binary With Aspects

Metalama Architecture

run-time
design-time
compile-time
Execute
IDE
Design-Time
Metalama
Compiler
Compile-Time
Metalama
Binary With Aspects
Compiled Aspects

Metalama aspects are compile-time-only

In PostSharp, aspect classes are instantiated at compile time, serialized, stored as a managed resource in the assembly being built, then deserialized at run time and executed. Therefore, in PostSharp, some aspect code is executed at compile time and some at run time.

In contrast, Metalama aspects are never executed at run time. Aspects provide code templates, and these templates are expanded at compile time. The templates generate C# code when the advice is applied; only this generated code is executed at run time.

Illustration

Aspect lifetime in PostSharp

run-time
compile-time
generates
code advised
with aspect bindings
aspect deserialized
aspect executed
aspect instantiated
executed
aspect serialized

Aspect lifetime in Metalama

run-time
compile-time
generates
code advised
with inlined templates
instantiated
executed

Implications

The difference in aspect lifetime has significant implications for how aspects are designed.

  • Metalama templates should generate succinct code. In PostSharp, advice methods could be long and complex as they were independent C# methods, compiled and JIT-compiled just once, and executed at run time. However, in Metalama, advice methods are templates. They can be long, but the code they generate must preferably be short. This code must be compiled and JIT-compiled as often as the aspect is applied, so potentially thousands of times. Any logic that may repeat itself should be moved into run-time helper classes.

  • Aspects can no longer "hold" run-time state. In PostSharp, aspect fields could hold any run-time state required by the aspect. In Metalama, if an aspect needs a run-time state, it has to introduce a field into the target class (see Introducing members for details).

Aspect instances in Metalama can be shared by several declarations

Some aspects are applied to a declaration in a project but affect other projects that reference the main project (as a project or as a package). For instance, an aspect may be applied to a base class in a project. If this aspect is inheritable, it will be automatically applied to all classes derived from this base class. For details, see Applying aspects to derived types.

The implementation of inheritance differs between Metalama and PostSharp.

In PostSharp, each inherited aspect instance is instantiated again from the custom attribute from which it originates (i.e., to be exact, it is deserialized from the custom attribute). This mechanism is used for intra-project inheritance as well as for cross-project inheritance.

In Metalama, the mechanism differs inside a project and across projects.

Inside a project, the same aspect instance is shared among all declarations that inherit this aspect. This is why aspect classes should be written in an immutable style.

For cross-project inheritance or validators, inheritable aspect instances are serialized and stored as a managed resource using the Metalama.Framework.Serialization namespace into the assembly being built. In child projects, one new aspect instance is created by deserializing the serialized aspect of the base declaration. This deserialized instance is then shared by all derived declarations inheriting the aspect.

Illustrations

Cross-project aspects in PostSharp

DependentAssembly
BaseAssembly
DerivedClass2
DerivedClass3
BaseClass
DerivedClass1
instantiated from
instantiated from
instantiated from
instantiated from
inherited from
DerivedAspect3
DerivedAspect2
DerivedAspect1
BaseAspect
Aspect Custom Attribute

Cross-project aspects in Metalama

DependentAssembly
BaseAssembly
Shared
DerivedClass2
DerivedClass3
BaseClass
DerivedClass1
ManagedResource
instantiated from
serialized from
reuses
deserialized from
reuses
reuses
DerivedAspect3
DerivedAspect2
Deserialized
Aspect
Serialized
Aspect
DerivedAspect1
BaseAspect
Custom Attribute

Implications

  • In Metalama, aspect classes must be written in an immutable style. Since aspect instances may be reused among several declarations, they cannot store state that is specific to a target declaration. For details, see Sharing state with advice.