Metalama//Conceptual documentation/Creating aspects/Building IDE interactions
Open sandboxFocus

Building IDE interactions

You will almost certainly be aware of the code fixes and refactorings offered by your IDE via the screwdriver or lightbulb icons in the editor. These code actions have been programmed by the manufacturer of your IDE.

In this chapter, you will learn how to add your own actions to the screwdriver or lightbulb menus and integrate them with the other features of Metalama.


The benefits of building custom IDE interactions for your architecture and your team are:

  • Fewer keystrokes. Developers will save typing time and effort.
  • Fewer documentation lookups. A code fix provides implicit implementation guidance; team members do not need to look at the documentation to know how to fix the custom warning or error reported by your aspect.
  • Improved team alignment. By providing live templates for those implementation scenarios that occur most often, you encourage the team to follow common development patterns. The resulting codebase will be more consistent.
  • Higher developer productivity. As a result, you will enhance developer productivity by providing them with custom code fixes relevant to their current code.

In this chapter

This chapter is composed of the following articles:

Article Description
Exposing an aspect as a live template This article shows how to expose an aspect as a code refactoring that can be applied directly to source code instead of to the executable code in the background.
Offering code fixes and refactorings This article describes how aspects and validators can suggest code fixes and refactorings.